the sensations of the game are really good, it's the first time in Eve Valkyrie. They have iterated on it many times and (once you deprogram yourself from wanting non-VR things (menus)), it's actually really intuitive. I've barely touched on the VR side of this in the review, the reason for that: It does it pretty much flawlessly. If competition, fighting against the best, and team work, looking towards tournaments and structured competition is your thing, this is the best in the genre in a decade, and it's in VR.
Multiplayer, however, this game with it's dampened physics flight model is very much in the same vein as FreeSpace and the other hyper-competitive space shooters from the late 90s, FreeSpace itself, being used as a comparison should show you how high in regard I hold this game, the game (FS2) was long, long regarded king of the genre. If you want this for a singleplayer experience, I would suggest waiting, the developers are constantly adding content to the game, multi and single player, so it'll get there eventually, but right now, there are only a couple hours worth of single player content at most. EVE Valkyrie is a purebred competitive multiplayer experience, there's a little bit of single player that alludes to the fairly rich lore, most of that lore must be found outside the game, though.
#EVE VALKYRIE HTC VIVE RELEASE DATE PC#
If this turns out to be a genuine taste of what’s to come, the idea of virtual reality as a mainstream entertainment proposition has just got a little less outlandish.Įve Valkyrie is currently scheduled for release on PC and PlayStation 4.In a sentence: FreeSpace 2 Multiplayer in VR.ĮVE Valkyrie is a purebred competitive multiplayer experience, there's a little bit of In a sentence: FreeSpace 2 Multiplayer in VR. We can also expect a range of spacecraft as well as customisable weapons, and team-based multiplayer action.īut really, it's all about the feeling of being out there in space, surrounded by other ships, by satellites, by planets floating in the distance. However, CCP is talking about linking the game in with EVE Online, and expanding its narrative, so that the dog-fighting action is part of the wider universe. This cuts down on motion blur and makes all the action look a lot crisper.Įve: Valkyrie may still be a long way from release and to a degree it still feels like a tech demo for the Oculus Rift (although it is also being developed for Sony's Project Morpheus headset).
#EVE VALKYRIE HTC VIVE RELEASE DATE SOFTWARE#
Also, thanks to the Rift’s Time Warp function – John Carmac’s software addition to Oculus’s headset – the frame rate appears faster than it is. You never leave the cockpit, so you don't get the giddy feeling that often comes when controlling a character physically moving on screen. Valkyrie is also built to combat the motion sickness that many people associate with virtual reality experiences.
For example, your ship’s missile lock is mapped to the Rift and, if you pull in the left trigger, it targets what you’re looking at – what's more, your target area increases exponentially the more you look around. Of course, if Eve: Valkyrie was a traditional flight sim, you could do all of that using the thumbstick on a controller – but that’s the point: with the Rift, intuitive head movement replaces fiddly controls and the degree of immediate agency it gives you is staggering. Look behind you and you can see the exit hatch. Look down and you see "your" torso and legs in a flight suit. Look left and right and you can see the cannons on the starfighter’s wings. Once the headset and earphones are in place, the outside world is obliterated and replaced with the a first-person view of the ship’s cockpit. As we discovered at E3, no description can really prepare you for the experience of putting on the Rift and actually playing.